Arkham city sign7/10/2023 Depending on what area of the game we're designing, different people will be involved and different processes will be used. At Rocksteady, we believe the solution is to be flexible. ![]() There are many different trends, but personally I believe there is no magic bullet design theory that fits all situations. ![]() Are there any theories of design that your studio subscribes to? We don't try and second guess what other people want we make the game we want to play. I believe the only way to make something that people will feel passionate about is if you feel inspired by the ideas yourself. In terms of what the content is, it's simply about what excites us. At Rocksteady, working on Batman: Arkham City, we started with two key driving forces: everything we do is built around creating a fun experience and this experience must be completely authentic to Batman and his universe. ![]() No longer is it sufficient to excel in any one of these areas if you want to stand out. You need an engaging storyline created around compelling characters in a beautifully realised world, all built on the bedrock of original and fun core gameplay mechanics. Wow! Let's start with an easy question! I think creating a successful modern action adventure game requires a delicate balance between many critical components with each of these complementing and enhancing each other. What do you think are the fundaments of designing a modern action adventure title? What are your design starting blocks?
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